Showing posts with label pc game. Show all posts
Showing posts with label pc game. Show all posts

Tuesday, 27 November 2012

Angry Birds Star Wars PC Version Free Download



A long time ago in a galaxy far, far away… a group of desperate rebel birds faced off against a galactic menace: the Empire’s evil Pigtroopers! Rebel birds, striking from a hidden base, have won their first victory against the evil Imperial Pigs. During the battle, Rebel spies managed to steal secret plans to the Empire’s ultimate weapon, the PIG STAR, and are racing to deliver the plans to the Rebel Birds. Now they need your help!





Join an epic adventure with the Angry Birds in the legendary Star Wars™ universe! Use the Force, wield your lightsaber, and blast away Pigtroopers on an intergalactic journey from the deserts of Tatooine to the depths of the Pig Star — where you’ll face off against the terrifying Darth Vader, Dark Lord of the Pigs! Can you become a Jedi Master and restore freedom to the galaxy?


Thursday, 27 September 2012

Pro Evolution Soccer 2013 (Torrent)


Info:

Kick off for thrilling soccer matches on the pitch with PES 2013: Pro
Evolution Soccer. Experience the excitement and heart-racing action of the
world's most popular sport on your PlayStation 3. Jump onto the pitch and
compete against some of the top players in the sport thanks to the
inclusion of the UEFA Champion's League and Copa Santander Libertadores
Vie for glory against many of soccer's prolific personalities with the
lifelike player models that have been upgraded to feature movements to
appear more like the real-life players. Dribble and pass with more freedom
than ever, and go up against top goalkeepers that are more true-to-life
than ever before with improved animations, logic and responses. Take
advantage of precise offensive and defensive controls to fire electric
shots, execute pinpoint passes or to sway the momentum with strategic
defensive stops and turnovers. Connect to and interact with other players
thanks to the enhanced MyPES platform that links all online and offline
gamers. At kickoff, do you want to be standing on the sidelines, or
dominating the pitch

2. Burn or mount the image
3. Install the game. Use one of the following serials when prompted
SHVY-3LE9-TMNH-7K5L-JN73
E5DW-NHA5-RR9T-DLMH-A6NP
JX3P-2V79-SYH5-Y46F-TC7L
4. Copy the content from /Crack directory on the disc to the install
directory of the game

 

Sunday, 29 July 2012

Counter Strike Global Offensive PC Game Free Download Full Version (Torrent)


Counter-Strike: Global Offensive (CS: GO) is an online first-person shooter and third-person shooter currently in development by Valve Corporation and Hidden Path Entertainment, who also maintained Counter-Strike: Source after its release. It is the fourth game in the Counter-Strike franchise, excluding Counter-Strike: Neo and Counter-Strike: Online.

Like previous games in the series, Global Offensive is an objective based multiplayer first person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or an objective is completed. Once a player dies they must wait until the round ends to respawn in most game modes. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.
Global Offensive is planned to launch with Bomb Defusal, Hostage Rescue,and two new game modes called Arms Race and Demolition. These new modes are collectively referred to as "Arsenal mode" and are based on the popular gungame mod for Counter Strike and Counter Strike: Source. Unlike other game modes Arms Race is a deathmatch-based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game.Demolition is a round based mode that removes weapon and equipment purchasing, instead challenging players by giving a set of progressively weaker weapons for each kill.
Global Offensive adds new weapons and equipment not seen in previous installments, most notably the Molotov cocktail which temporarily covers a small area in fire, making it impossible to pass through without taking damage.



Trailer:


Wednesday, 20 June 2012

Stronghold Legends Game For PC Full Version Free Download




Stronghold Legends: Say good-bye to the historical authenticity of Strongholds past and hello to one generic, seriously flawed fantasy RTS.

Interesting concept blends medieval history with fantasy.
It's gotten to the point that you don't know what you're going to get when you open the box of a new Stronghold game. The castle-building franchise from Hartford's Firefly Studios has gone through some significant changes over the past two years, but the latest version throws the whole formula out the window. Stronghold Legends moves the series out of the history books and into D&D-styled real-time strategy territory with mythical heroes, dragons, and dwarves. Yet while this is admittedly a nifty idea, the switch from reality to fantasy kills the historical authenticity that has long been a trademark of the Stronghold line. Even worse, everything seems to have been crowbarred into the aged Stronghold 2 engine, resulting in a generic RTS that has more than a few serious technical and design issues.

Giant-sized opponents and giant-sized problems.
The actual gameplay in Stronghold has little to do with the earlier games in the franchise. Here, instead of building a castle and getting knee-deep into the nitty-gritty of what it was like to live during the Middle Ages, you sign up for three campaigns out of medieval mythology. In the opener, you take on the role of King Arthur, battling against the Saxons for control of Britain. In the others, you play as Siegfried, the German dragon slayer and star of a Wagnerian opera, and Vlad the Impaler, the Transylvanian Turk-killer best known today as the bloody inspiration for Dracula.
But nothing of interest has been done to develop these storylines or settings. Buildings follow the RTS template and feature barracks, armories, granaries, and so forth. Resource gathering goes beyond the usual food, wood, and stone, but it does so by adding an annoying level of micromanagement to what should be a straightforward grind of building armies and attacking the bad guys. A game this simplistic probably shouldn't demand the collection and processing of any resources, as mission objectives always involve straightforward building armies and killing enemies.
All of the soldiers featured in each faction are virtually identical. There is little difference here whether you're fighting on behalf of the evil forces of Dracula or the noble knights of King Arthur. Also, since the units themselves are generic, the gee-whiz factor of getting to play Count Blah and his evil minions in an RTS fades quickly. You get little aside from the same old pikemen, archers, crossbowmen, and swordsmen. There is only so much that a developer can do with a medieval setting, of course, but no effort was made to provide significantly different troops to represent the nationalities and time periods represented. A millennium passed between the King Arthur campaign of the mid-400s and the Vlad campaign of the mid-15th century. You would think that more than the color of the shirts would have changed during that time.
At least the three sides vary quite a bit when it comes to the menageries of mythological beasties that they can throw into battle. Heroes like Arthur, Merlin, Siegfried, and Vlad have special powers that give them the ability to pull off feats like casting spells, knocking down walls, and summoning magical creatures. In the Arthur scenarios, you have access to heroic knights and wizards straight out of Malory; in the Siegfried ones, you deal with figures out of Norse legend such as frost giants; and in the Dracula missions, you get to play with Halloween refugees like creepers and werewolves. All of the units fit perfectly into their settings and make the game feel like a collection of folktales come to life.
Yet while these beasties add color to Stronghold Legends, and some cool moments like giants stomping pesky soldiers with their feet and Merlin blasting archers with lightning bolts, they don't do much for gameplay. For starters, most are underpowered. Dragons, for instance, are second-rate compared to Tolkien's Smaug and can be taken out by well-placed archers. Giants can be ganged up on by regular infantry grunts like pikemen and felled quicker than you can say fee-fi-fo-fum. And just breathing on the frail Merlin seems to kill him. More play testing was also needed to root out some big problems with mission design and artificial intelligence. Most missions are laid out in an extremely linear fashion. You start at point A and kill everything until you reach point B, you defend a fortress until the clock runs out, and so on. But lack of imagination is the least of the game's issues. Enemy troops often continue patrolling mindlessly and actually ignore huge columns of your soldiers even after you've just smashed down or climbed a castle wall. They often don't react to crossbowmen or archers firing away at them, either, and sometimes choose to walk away from battles or abandon sieges. The narrator who provides tips on enemy attacks frequently comes out with lines like, "Woodsmen have seen a band of enemy troops heading this way!" right before they turn around and head back home. The game was obviously shipped without a fully functioning AI.
It also wasn't shipped with a modern graphics engine. Stronghold Legends looks like it was made with the same dated 3D technology that powered Stronghold 2, which unfortunately means that it looks like it was released around 2002. Visuals are drab and dingy overall, with blocky castles, dull building styles with little in the way of convincing detail, and terribly animated units that wobble back and forth when they run, like packs of chain-mail-clad Fat Alberts. Because there is no collision detection, battles between human armies immediately degenerate into undulating, colored blobs with no way to tell what's going on or who's winning.
Audio quality is a bit better, thanks to suitably cheesy voice acting during scenarios and soldiers' shouts during charges that really get the blood moving. Lines are repeated way too often, though, and frequently misstate what's actually going on. Once per mission, you'll usually hear something completely incongruous such as, "The enemy's ladders are on the walls!" even though you're not actually defending any walls at the time.

Misty morning, clouds in the sky. Without warning, a wizard walks by. And blasts a bunch of Saxons to bits.
And even though Firefly should know its way around this engine by now, there are some serious bugs here. Crashes to the desktop are an infrequent occurrence, but the big problem is that units rarely respond properly to commands. They run by targeted enemies and often turn their backs on foes, giving them a free shot or two at you while you slowly rotate around to attack. Mass attacks directed at specific baddies always result in some units attacking and many others just standing around cooling their heels. It's best not to attack directly at all, as you're more likely to get everyone in on the action if you move close to the enemy and let the AI take over from there. Installing the version 1.10 patch didn't seem to rectify any of these issues, either.
There are some appealing alternatives to the campaigns, although considering all the gameplay problems and bugs, it's hard to contemplate why anyone would want to bother with them. Still, the three Legends Trails sets of linked skirmish maps is an intriguing idea that plays like a trio of solo ladders. Custom skirmishes with up to four players can also be played, both online and off. There does seem to be a fair number of people looking for matches online, too, so you can find games pretty easily. And a map editor is also included for players who want to roll their own skirmish scenarios.
The developers were obviously going for a you-got-your-chocolate-in-my-peanut-butter moment here by throwing D&D into their medieval simulation series, but Stronghold Legends is just another second-rate RTS. While incorporating giants and dragons into the mix may seem like a natural fit these days, as any game with castle walls in it seems to demand the addition of Tolkienesque beasties to knock them down, you've got to do more than just toss such creatures in with generic armies and buggy gameplay. This is an interesting concept that deserved more careful attention than the designers gave it.
System Requirement
Processor= 1.6 GHz
RAM= 512 MB
Hard Drive= 2.5 GB

Installation Instructions:
1. Burn or  Mount.
2. Install the game.
3. Install the Update 1.1 running patch.exe located in the Crack directory.
4. Copy the cracked files located in the Crack directory on the Download Folder to your installation directory.
5. Play the game.


Note:This is a torrent file,you must first download and install utorrent to download this game.
Click here to download utorrent.
If you do not know,how to run torrent files then click here to read a short tutorial with pictures and instructions.



Friday, 18 May 2012

Call Of Duty 3 (Torrent)





Call of Duty 3 

Developed by Treyarch, Call of Duty 3 takes a bit of a different approach to the traditional COD world. Rather than playing in token battles of World War II and switching from area to area all over the map, Call of Duty 3 is based on one specific set of battles centered around the Normandy Breakout, working up until the liberation of Paris just 88 days later. Taking control of each region represented, players will jump from the American troops over to the Canadians and Polish, as well as the British forces as they push against the elite German Panzer forces.

Breaking it down:
Call of Duty 3 has been reworked and reinvented this time around, following a more specific story and centered around a more cinematic approach due to Treyarch's design. Taking a few notes from Call of Duty: Big Red One, the team has added a ton of cinematic flair, with constant action surrounding the player at all times and the same solid gameplay mechanic as the previous games. Where the title sets itself apart form the other console versions is in the revamped FPS control. Working along the same lines as Metroid 3: Corruption, Call of Duty utilizes a bounding box that gives the player faster and more precise controls, very similar to a PC mouse and keyboard. When the cursor is in the middle of the screen, the player is still. Start moving the Wii-mote against an invisible bounding box, however, and you'll start to move your character's head as well. The farther from the center of the screen you move the controller, the faster you'll turn.

But does it work? That's the question on everyone's mind. After all, Call of Duty 3 got a huge graphical overhaul on the other next gen systems, so the game's control better be worth it, right? Well, the overall feel is definitely solid, but we wouldn't go as far as to say any and every player out there is going to enjoy it more than the traditional dual-analog setup. When you're in the heat of battle, the controller is amazing for snapping your head in a direction, sighting up while holding the A button, and then blasting a soldier with pixel-perfect precision. In that sense, it's a success. Still, there are a few control issues inherent in the FPS design at this point. While the ability to control turning speed is there, the sensitivity isn't as complex as we'd like it. Let us change the bounding box. Let us change the sensitivity of the cursor movement speed. Simply put, let us make the controls ours.



System Requirements
Pentium=IV
RAM=2 GB
Hard drive Space=3.20 GB
Graphic Card=128MB







Wednesday, 16 May 2012

Delta Force Compendium Full Collection 1,2,3,4,5 (Torrent)




Delta Force 10th Anniversary collection includes all six critically acclaimed, award winning Delta Force games!

Delta Force 1
Delta Force 2
Delta Force 3 Land Warrior
Delta Force 4 Task Force Dagger
Delta Force 5 Black Hawk Down
Delta Force 6 Black Hawk Down Team Sabre


Keygens and Cracks all over Present in Download DATA. Enjoy


Screen Shots. 


Delta Force: Xtreme Screenshot


Delta Force: Xtreme Screenshot

Delta Force: Xtreme Screenshot

Delta Force: Xtreme Screenshot

Delta Force: Xtreme Screenshot

Note: This a torrent file.You must first install utorrent on your system before you run this file.


Saturday, 12 May 2012

Commandos 1 :Behind The Enemy Lines PC





Commandos 1: Behind Enemy Lines
A genuinely original game of tactics, planning, and precision
The premise of Commandos is a model for the game itself: Just as the heroes of this game prevail in dangerous military operations through unorthodox yet undeniably effective means, so too is Commandos a successful real-time strategy game because of its refusal to adhere to the genre's conventions. Pyro Studios has produced a genuinely original game of tactics, planning, and precision, one with impressive visuals and slick production values and one that will surely please fans of strategic combat, puzzle-solving, and World War II-era warfare alike.

Its isometric perspective recalls any number of real-time strategy games that came before it, but a closer inspection reveals Commandos' striking attention to detail. The prerendered 2D maps all look different, beautiful, and realistic, and accurately depict Nazi-occupied regions in Norway, North Africa, and Eastern Europe. You'll never find a scenario that looks boring; enemy barracks, tanks, electric fences, river dams, and much more all serve to make every mission dynamic and different. You even get some nice eye candy for good measure - enemy vehicles and structures go out in glorious pyrotechnics at the hands of your demolitions expert. And not only can you set the screen resolution to your liking, but you can zoom the screen in and out, set up split-screen cameras to keep tabs on isolated commandos, or set tracking cameras to follow enemy patrols.

Your six Commandos are all unique in appearance and attitude. They move smoothly whether they're walking, crawling, running, or plying any of their deadly skills, and you can learn all about them through a fast and friendly in-game tutorial that focuses on each of their individual skills. They're a charismatic bunch and will quickly grow on you, although their German enemies look rather boring by comparison. There isn't much music to speak of in Commandos, and the sound, though authentic, is sparse. And though the commandos sound great and become immediately distinguishable through their speech, they have disappointingly few speaking lines. The Germans don't have a lot to say either.

An unobtrusive and clever interface borders the screen, showing the various tools in the selected commando's knapsack, any of which can be selected with the click of a mouse. However, this interface is mostly for show; it's quicker just to hit the appropriate keyboard hotkey to select your green beret's combat knife for example - and in Commandos, every moment counts. Moving your men is as simple as clicking the desired destination or double-clicking to make the commando run. You need to micromanage everybody, and no one will move an inch without your express orders. This isn't a problem; just keep your idle men hidden at all times and you'll be OK.

To be sure, Commandos is a good strategy game not so much because of its fine look and interface, but because it makes you think. You needn't worry about real-time strategy protocol like fog of war and resources or having to restart from scratch every time you mess up (you can save whenever you like). Instead, you get a select group of specialists at your disposal, along with a concise yet informative mission briefing that clearly defines your task. You have nearly limitless reconnaissance data at your disposal; you can scroll all around the map, identify all enemy patrols, and even see each enemy's field of vision represented onscreen through a sweeping colored cone.

And so, you'll always have your work cut out for you - what you need to do is figure out exactly how to get the job done. Thus you need to develop a long-term plan, not unlike the skilled chess player facing an equally competent opponent. Essentially, you must figure out how to eliminate every enemy who stands in your way without any of the other enemies noticing. This will never prove an easy task, as the odds are always awful. But then again, the elements of stealth and surprise are always on your side. Guards cannot hear your men moving, nor can they hear their fellows die by your silent weapons. But if they see any of your men, or witness anything suspicious, they'll get riled up and you'll be in serious trouble.

To succeed, you must coordinate your troops. For instance, the marine is an adept killer, able to emerge from underwater instantly, armed and ready with knife and harpoon gun - but he needs the green beret's brawn to dispose of the bodies. And if the spy can find an enemy uniform and distract the enemy, then the driver will be able to sneak past and steal a parked tank. The combinations aren't always binary; solving certain situations in Commandos can be very complex and challenging but always logical and predictable. You cannot slow the game down or speed it up, and so you'll occasionally need to employ a little dexterity and good timing. But these action elements only amplify the game's visceral appeal and do not detract from its strategic core. You'll also run into the occasional pathing problem trying to operate a large vehicle, but aside from that, Commandos controls just fine.

Commandos contains a single linear campaign composed of 20 big missions. The linearity isn't problematic; while there exists a best way to win each scenario, you always get plenty of room to be especially creative or just a little reckless. And because they're well designed and open-ended, you'll want to play most of them more than once. Any of these missions can be attempted cooperatively with up to five other players, each responsible for at least a single troop. However, the true pleasure in this game is coordinating the entire squad single-handedly, anticipating how a situation will transpire and watching it go according to plan or successfully improvising when things don't go your way. And what a pleasure - after you navigate your team through or past some 50-odd nonchalant German guards, destroy a vital enemy installation, and hijack a means of escape, you may well find Commandos sneaking its way to the top of your list.



Trailer..






Tuesday, 27 March 2012

Knight Rider 1 PC Game





Knight Rider might not seem like the most obvious licensed property to base a game on. When you get right down to it, the original 1980s television show was about a talking, crime-fighting car that could do tricks. The car in question was KITT (the Knight Industries Two Thousand), and it could get up on two wheels, jump over things, and perform other ridiculous feats that were usually specific to the plot of any given episode. And developer Davilex has tried to implement these car tricks in Knight Rider for the PC, making for a strange game that's almost like a cross between a traditional racer and a platform-jumping action game.
The levels are laid out like stunt courses.
Knight Rider has two types of missions: those that require you to race, and those that require you to explore. In this respect, it is similar to SCi's violent car-combat game Carmageddon 3. It is also similar to Carmageddon 3 in that the racing sections are fun, but the exploration sections are tedious. Unfortunately, you often have to do both in any given mission. Knight Rider isn't a bad game--it's just too short and too repetitive. Most missions will require you to chase a helicopter or another car, drive around a compound and scan buildings, or both. The game is full of time limits, requiring you to "Stop that helicopter!" or "Get to the transmission station!" in some short period of time. It's usually not very difficult--in fact, for some reason, the time limits are really only a factor in the training missions. The "hard" difficulty setting makes things a little more challenging, but on the easy or normal settings, you can finish all the game's missions in one or two tries.
Often, the only challenge in the game comes from figuring out exactly where you're supposed to go. This is because Knight Rider, especially in the latter half of the game, expects you to use strange routes to access its many areas. You'll occasionally need to jump over some crates, enter "ski-mode" (the official name for KITT's ability to drive on two wheels) to drive across a beam, and then jump from roof to roof just to access a target area. It's ridiculous, because KITT's "turbo boost" (the official name for jumping) allows it to jump high in the air from a dead stop, as if the top-secret car were equipped with the latest in cutting-edge lowrider technology. In these cases, KITT seems less like an automobile and more like a certain famous Italian plumber.
The game's racing sections are better, as the roads you'll drive along are set up like stunt tracks. You'll need to jump dozens of broken bridges and obstacles while simultaneously avoiding land mines and civilian vehicles. Strangely, the roads in Knight Rider are strewn with land mines, and in many of the racing missions, buildings and mountains will just explode for no apparent reason. One mission requires you to follow a helicopter through a desert valley, and huge boulders and mesas will tumble and crumble around you, though nothing is causing them to do so.
Perhaps the worst thing about Knight Rider is the fact that, for such a simple game, it is fairly difficult to get started. KITT handles decently enough, but actually learning to control it is more difficult, as the tutorial doesn't actually tell you how to activate any of the car's features, and the manual doesn't list every control option (and some of the options listed in the manual are incorrect). Even stranger is the inclusion of KITT's night-vision mode, which you won't actually need to use during the course of the game.
Fans of the show will appreciate that you play as Michael Knight, and that the major supporting staff makes appearances. The original actors don't provide the voices, but the replacements are competent. There aren't always voices--the cutscenes have voice-overs, but the mission briefings are just pictures of the characters with text dialogue. The game uses music from the series, including the Giorgio Moroder damaged-electro-disco theme song. It's hard not to succumb to a bout of nostalgia as the music kicks in and you see the opening scene, with KITT flying across the desert. And anyone who remembers the show will be glad to know that the game follows the only storyline they're likely to remember, featuring Michael's evil twin Garth and his semi truck of death and destruction, Goliath.
Buildings and structures often explode for no reason.
When you first start playing the game, you might think that you've somehow booted it up on a Sony PlayStation. The default graphics settings ensure that everything looks jagged and blurry. At higher resolutions and with all the detail settings at their highest, the game looks considerably better, and KITT's wax job reflects everything in sight. Unfortunately, setting the game to a higher resolution doesn't affect the prerendered cutscenes, which look awful no matter what graphics settings you choose.
But Knight Rider isn't all bad--the game's missions can be enjoyable, even if they're repetitive. However, not only are the mission goals fairly similar from mission to mission, but the game's locations are also recycled over and over again. To top it off, Knight Rider is extremely short and shouldn't take you more than four or five hours to complete. Fans of the TV series will likely get a kick out of the game for purely nostalgic reasons, and the game's combination of racing and jumping puzzles might be an interesting novelty for fans of arcade racing games. But underneath KITT's shiny chassis is a fairly humdrum racing game that sails by in no time flat.


Trailer...




Monday, 26 March 2012

Plants vs Zombies PC Game




Addictive action and supercute visuals make Plants vs. Zombies an enjoyable, engaging romp.
Plants and zombies aren't exactly what you'd call natural enemies, given the latter's single-minded hunger for brains and the former's complete lack thereof. Despite being brainless, plants apparently appreciate the hand that waters them, so when zombie hordes come to eat your brains, it's Plants vs. Zombies. To protect your own gray matter, you create defensive fortifications around your house by cultivating a wide variety of cute, combat-ready plants to handle the goofy varieties of zombie attackers. Plants vs. Zombies is solidly rooted in the tower defense genre, but it grows and branches in such a charming, accessible way that almost anyone can pick it up and have a lot of fun. The basic gameplay is pleasantly engaging, but it will take seasoned defenders a few hours before they can play legitimately challenging levels. Fortunately, Plants vs. Zombies rolls out new units and environments at a good pace, and the minigames, puzzles, and Survival mode offer some clever and challenging diversions. It's a delightful game that is both addictive and accessible, and you'll never look at your garden the same way again.
The core action is quite simple. Your lawn is divided into a grid, and each square can hold one plant. Zombies shamble up the rows of the grid toward your house, and if they get past your defenses, well, you know. At the top of the screen there are a number of slots that house the various plants at your disposal. Setting a plant down in a square costs sunlight, a resource that falls intermittently from the sky. However, you need more sunlight than is freely available, so you have to plant sunflowers to generate more sunlight. During the first minutes of a level, it's a measured balancing act between building your sunflower ranks and laying down defenses to deal with the first few zombies. Your basic attack units shoot peas down the row that they are planted in, so you'll need one in each row before too long. As the zombies become more numerous, you bolster your botanical battalion with a growing variety of projectile launchers, defensive barriers, attack amplifiers, and one-use weapons of zombie destruction. After you've survived the final wave of zombies, you're rewarded with a new minigame, a new type of plant, or perhaps just a hastily scrawled note from your would-be assailants.

Variety and creativity take this basic mission structure and turn it into something special. Just when you've gotten your daytime defense strategy down, the zombies decide to attack at night and you have a whole new set of plants to manage. When you've taken care of the nocturnal nasties, it's back to the daytime, only now a few of your rows are taken up by your backyard pool (there are snorkel zombies). New units come along that fit the new environments, and this steady trickle of new elements helps keep the gentle difficulty curve from becoming dull. Still, tower defense veterans will have to endure a lot of simple, familiar action in order to find a real challenge, and the wait may prove too long for some. Fortunately, all of the units are cleverly realized and adorably animated. Happy sunflowers bob merrily as they fuel your defense efforts, and pole-vaulting zombies jog toward your house with gangly athleticism. From angry jalapenos to spacy wall-nuts, each unit has a great sense of personality, and the first time you watch a dancing zombie moonwalk onto your lawn and summon his garishly dressed backup dancers, you'll likely chuckle with amusement. The visual charm makes the game a pleasure to look at, and it helps keep things feeling fresh.
Once you've completed the main adventure and unlocked most of the units, the Survival mode offers a number of stages in which you can seek a tougher challenge. Each Survival stage is basically a bunch of increasingly difficult levels strung together. In both Adventure and Survival mode, you get a preview of the zombie types to expect, so you can array your defenses accordingly. Certain zombies can bypass certain defenses; for example, the balloon zombie floats over normal projectiles, but you can plant a cactus to shoot him down. In Survival mode, adjusting for these midstage changes might mean that you have to uproot some of your plants to make room for strategically crucial ones, or just push your established perimeter out further toward the zombie invaders. Unlike in the Adventure mode, your defenses are persistent throughout each level and you get the chance to change your plant loadout periodically. Building on established defenses is an interesting tactical twist and is a great opportunity to use some of the more exotic species that you may not have used in your Adventure mode strategy. This all adds up to make Survival mode surprisingly rewarding. It offers new tactical challenges and a reason to play beyond the main adventure.

There are some other fun reasons to continue playing after completing Adventure mode, namely puzzles and minigames. There are two types of puzzle game: Vasebreaker and I, Zombie. In the first, you are given a lawn with a number of nondescript vases on it. You have to break them all to win, but you never know what will pop out. It might be a zombie, or it might be a helpful plant. You have to dispatch all of the zombies to survive, and doing so with improvised defenses is fun and hectic. I, Zombie turns the tables and lets you deploy the zombies. Busting through each row of plant defenses requires that you use your strategic knowledge for evil; and, in a delightfully morbid twist, you'll actually enjoy the sound of zombies chewing on plants. The minigames are a wacky assortment of one-off challenges that further play with the basic dynamics of Plants vs. Zombies. Some games pit you against modified enemies (zombies with plants for heads; invisible zombies), whereas others mess with your planting strategy (planting entire columns at once; mysterious portals that redirect your projectiles). With 20 levels of puzzles and 20 different minigames, Plants vs. Zombies offers a lot of entertaining ways to keep playing.
Of course, satisfaction for a well-defended lawn isn't your only reward. You can earn money throughout every mode, which you can then spend on a variety of items offered by your crazy neighbor, who sells things out of the back of his car. Items range from defensive boosts, to upgrades for your existing plants, to a wide variety of gardening implements to help you cultivate your Zen gardens. These areas are simple greenhouses in which you can grow your exotic plants in a zombie-free environment. The music helps set the Zen vibe and is quite good across the board. It generally consists of lighthearted, progressive loops that bop along at a good pace and set a great tone for the action.




Max Payne 3 PC Game (torrent)




Max Payne 3 continues the tale of former New York City detective, Max Payne. Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.
This dark, gritty action game utilizes cutting edge technology for a seamless, cinematic action experience. The game boasts highly-refined gameplay with an extensive range of realistic weaponry, an intelligent cover system and sophisticated Bullet-Time mechanics.
In addition to an expansive single-player campaign, Max Payne 3 introduce to the series a multiplayer experience. This online mode dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 also includes a deep reward and leveling system, persistent clans and multiple strategic load-out options.







Max Payne 2 PC Game (torrent)




Max Payne 2 is just a remarkable production, and what it lacks in length or volume it more than makes up for in quality and density.

Two years after the events of the first game, Max Payne has quit his job at the DEA and returned to his former job as an NYPD detective. While investigating a series of murders by a group of contract killers called the Cleaners, Max encounters Mona Sax, who was assumed dead at the end of the previous game. Wanted for the murder of Senator Gates, Mona is arrested despite Max's protests, and taken to the police station. While at the station, Max overhears his new partner, Detective Valerie Winterson, talking on the phone about Mona. Suddenly, the station is attacked by the Cleaners, who are looking for Mona. Before they reach her, Mona breaks out of her cell and vanishes into the night. After Max meets her again at her residence, where they fight off the Cleaners who followed Max to her place, they begin hunting down the people responsible for the attack. Their search leads them to a construction site, where Max and Mona defend themselves against the Cleaners. After their foes flee, Detective Winterson arrives and holds Mona at gunpoint. Mona claims that Winterson is there to kill her while Winterson claims that she is simply trying to arrest a fleeing fugitive. After several moments of consideration, Max shoots Winterson, allowing Mona to escape. Before she dies, Winterson shoots Max, leading to his hospitalization.
After Max leaves the hospital, he begins looking for answers. When Max is kidnapped by Vladimir Lem, head of the local Russian Mafia, he learns that the Cleaners work for Lem, who uses them to eliminate the competition to his businesses. Max then learns that Lem is part of the secretive Inner Circle, led by Senator Alfred Woden, who had ensured that the charges against Max were dropped at the end of the previous game. Lem plans to kill Woden and gain control of the Inner Circle. Max also learns that Mona is a hired gun for Woden, with orders to kill Lem and Max. After Lem reveals that Detective Winterson was his mistress, he shoots Max in the head, and leaves him for dead in a burning building. Mona rescues Max, and together they go to Woden's mansion to save him from Lem.
At the mansion, Mona knocks Max to the ground in an attempt to follow her orders to kill him, but discovers that her feelings for him keep her from doing so. Lem shoots Mona after realizing that she will not kill Max. Woden then appears in a wheelchair, and lunges at Lem; Woden is killed during the ensuing struggle. Max and Lem then begin to fight, until Lem triggers a bomb that he planted in the mansion. After they both drop to the floor below, Max pursues Lem through the mansion. Max faces Lem in a firefight, and eventually destabilizes the platform below Lem, causing it to fall to the floor below, killing Lem. Max returns to Mona's side as the police arrive, and she dies in his arms. If the game is completed at its highest difficulty level, Mona survives.




GTA-Vice City 2010 (torrent)



Welcome to Vice City
Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.
From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.
Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Vice City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Grand Theft Auto: Vice City is the most diverse and ambitious piece of interactive entertainment yet created. The game is developed by Rockstar North and published by Rockstar Games.
Grand Theft Auto: Vice City is going to be released for the PlayStation®2 computer entertainment system on October 22, 2002.
Rockstar Games Announces Grand Theft Auto: Vice City; Next Installment of Grand Theft Auto Franchise To Hit Streets in October
    NEW YORK--May 21, 2002--Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), proudly announces Grand Theft Auto: Vice City, the follow-up to the global blockbuster title Grand Theft Auto 3. Grand Theft Auto: Vice City is the latest installment in the gaming franchise that has exceeded 11 million units in total sales to-date. It will be available exclusively for PlayStation(R)2 and is expected to hit retail shelves in the United States on October 22nd. Grand Theft Auto: Vice City will surpass the unprecedented gameplay, cinematic graphics and immersive audio experience that gamers associate with Grand Theft Auto 3, which was released in October 2001 and has rapidly become the fastest selling, highest grossing game for PlayStation(R)2 computer entertainment system to date, with global sales exceeding 6 million units. Rockstar Games will release additional information about the game's content in July, but the following details are clear: It's an entirely new game set in the '80s, the location is Vice City, and the vibe is glamour, power and corruption...
    Sam Houser, the executive producer of the Grand Theft Auto franchise and president of Rockstar Games, commented, "The success of Grand Theft Auto 3 has made us very proud, but it has also motivated us enormously. The work currently being done by our development and production teams in Edinburgh and New York is going to surpass the efforts of last year, as we set our sights on making an even more revolutionary gaming experience. This will be reflected in the size of the game, the scope of the gameplay, the extent of the gameplayer's freedom, the quality of production value and the all-important sense of style."
    Les Benzies, the producer of Grand Theft Auto games, noted, "Although it may appear to be a challenge to develop a game superior to Grand Theft Auto 3, our progress to date on Vice City makes me highly confident that we can deliver a truly innovative game." Kelly Sumner, Take-Two Interactive Software's Chief Executive Officer added, "Grand Theft Auto 3 has become the "must-have" title for PlayStation(R)2 and is appropriately regarded as a landmark in interactive entertainment. We are delighted with the plans for Vice City, and are totally committed to supporting Rockstar's creative efforts and investing in the development and marketing approach that made Grand Theft Auto 3 such a tremendous success."





Rise Of Nations Game-PC (torrent)



Rise of Nations is a new historical real time strategy game from Big Huge Games’ Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.
In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history's eminent cultures.





Cricket 2009 IPL VS ICL (torrent)


Patch Info
New Kits
New Overlays
Music Patch
Updated stadiums
ALL NEW UPDATED ROSTER
ALL NEW IPL and ICL FACES
Fixtures
AND MUCH MORE
ICL VS IPL



Teams that are replaced
IPL LIST
Essex- Chennai Superkings
Northamptonshire- King XI's Punjab
Nottinghamshire- Rajasthan Royals
Lancashire- Bangalore Royal Challengers
MiddleSex- Mumbai Indians
Glamorgan- Kolkata Knight Riders
Sussex- Delhi Daredevils
Warwickshire - Deccan Chargers

ICL LIST
Worcestershire - Chandigarh Lions
Gloucestershire - Chennai Superstars
Surrey - Delhi Giants/ Delhi Jets
Kent - Hyderabad Heroes
Yorkshire - Kolkata Tigers
Leicestershire - Mumbai Champs
Somerset - Lahore Badshahs
Derbyshire - Ahmedabad Rockets

Please Update Roster Before Start Playing this Anticipated Patched of Cricket 07

Procedure:
1. Start Game
2. Select Game Settings
3. Load/Save Roster
4.start playing the game

System Requirements


Pentium = III
Processor= 1000Mhz
RAM= 256MB
Graphics Card= 32MB
Size=1.27 GB 













Counter-Strike 1.6 Direct Download




Counter Strike was at first a modification of Half-Life, called “Half-Life: Counter Strike”. Its popularity increased rapidly and it became an individual game.


Play the most popular online team-based action shooter! Support your teammates, complete missions, eliminate all your opponents and take out their sites to win.


Quickly access Valve games like Half-Life, Counter-Strike and Counter-Strike Condition Zero through Steam. Steam provides an instant-message client that also works in-game and updates the games automatically.


Although Steam is an online gaming platform, it’s basically a distributed file system and shared set of technology components that can be implemented into any other software application. Steam is an easy way to access a variety of Valve games, including games like Counter-Strike 1.6, which introduces the new riot shield, the official CS bot and more.


Features
- Play and download the latest Valve games (like Counter-Strike 1.6 )
- Get automatic updates (no more patching!)
- Chat with friends, even while you play
- Join the Steam community and meet new gamers from around the world
- Find the best servers & find your friends' games
- Receive Steam exclusive special offers and demos
Counter Strike 1.6 is licensed as Freeware for the Windows operating system / platform. Counter Strike is provided as a free download for all software users (Freeware).